May 10, 2006, 09:06 AM // 09:06
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#1
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Pre-Searing Cadet
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My wicked fun Channeling Rit/x 503 dmg in 1sec :)
hey all,
This is a build that ive been running around with in 12v12 for a few days, and i think its the best thing since sliced bread.
Im Rit/Ele at the moment but i think i need better energy management and defense when i dont have a monk, so i might change... any suggestions welcomed.
I call it: the Rit Bomb
channeling 16
restoration 13
Clamour of Souls (elite)
Cruel Was Daoshen
Spirit Rift
Channeled Strike
Generous Was Tsugrai (300ish heal)
Weopon of Warding (4 health regen, 50% block)
Glyph of lesser Energy
Flesh of my Flesh (good res)
Okay so the first 4 spells are the real core of the build, the last 4 can be anything, but 2 staying alive spells, some energy management, and a res can be handy sometimes.
Okay so heres the plan in a perfect situation and the damage.
As soon as possible cast 'Cruel Was Daoshen' (always have this on if you can).
Find a target whos standing still, Casters usually comply :0 (the closer you are to them when you at the start of the spike the better, but dont make it obvious)
cast 'spirit rift' (dmg 121 area) has 3 secs till the dmg hits.
attack target (with ashes u will run to them)
cast channeled strike (dmg 101 +37)
drop 'Cruel Was Daoshen' ashes (dmg 122 area)
cast 'clamour of souls' (dmg 122 area)
cast 'Cruel Was Daoshen' and drop it (dmg 122 area) (if its recharged by now)
put ur healing on if needed and run away to regen energy, use glyph at some point for a free spell if needed.
Now the good thing about this is that its sneaky quick damage, the spirit rift and channeled strike should hit at exactly same time, the ashes drops instantly and the elite is 1 sec casting time. so you do (121 + 101 +37 +122 +122 = 503!) damage in about 1-2secs and then if cast the Cruel Was early enough you can do another 122 in another 2 secs. Most of it area dmg!
This just muches casters, i can take out solo monk henchmen at the shrines straight up. but best of its wicked fun to do. Oh yeah, and if you think spirit rift is a bit dodgy because ppl can just move out of the way when they see it, ive found that they generally never do (so far ) especially MM Necs and nuker Eles who like to dig in and cast their combos, same with monks who think they are tough standing still you just gota pick good targets.
Now ive seen a lot of ppl running around with destruction, rupture soul, and draw spirit doing a similar sorta thing, but ive tried it, and its not as good, u have to spread ur skill points more, its a bit 2 tricky to do right every time, and its just slower, that being said i would like to get it working well, cause it would be massive, i just cant see it happening...
and anyway im totally out of energy by the end of the combo so their is not much more room for more damage spells.
o yeah i called it a spike b4, but i guess its more of a nuke really, great for the masses in 12v12.
ok thats it, what do you think? i want 2 of them on my team for major pain, lol
-Rit Killa
Last edited by Rit Killa; May 10, 2006 at 06:17 PM // 18:17..
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May 10, 2006, 04:58 PM // 16:58
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#2
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Frost Gate Guardian
Join Date: Dec 2005
Location: I'm the guy right behind you staring through your head . . . .
Profession: W/
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Does Clamor of Souls count yourself as a "nearby ally"? Because if it doesn't, you're going to have to have a spirit or friendly warrior near you to actually do damage with the clamor.
Otherwise, not bad . . . seems to be a decent if forseeable spike, and it's aoe, too!
*Another thing I want to know . . . what was the best thing BEFORE sliced bread?
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May 10, 2006, 05:03 PM // 17:03
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#3
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Banned
Join Date: Mar 2006
Location: England
Guild: Lievs Death Squad [LDS]
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Erm, isn't every single bit of damage there lightning based? Meaning the damage is reduced significantly, specially by rangers and warriors. You are sorta hoping for them to stand still for 3 seconds inside Spirit Rift... which is just not gonna happen.
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May 10, 2006, 05:56 PM // 17:56
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#4
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Desert Nomad
Join Date: Oct 2005
Guild: None, free and clear
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Missing smth? Like a vital Channeling skill?
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May 10, 2006, 06:13 PM // 18:13
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#5
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Pre-Searing Cadet
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best thing before sliced bread must have been... ummm... corn (?)
just tested, Clamour of Souls does count youself, so you always hit at least 1 person. plus you shouldnt really be by yourself in 12v12
yeah it might be a little forseeable, but in 12v12 its pretty chaotic, you really just run in drop the combo on someone(s). and run out. what are ppl gonna do start kiting at the sight of a Rit...
and yes, the dmg isnt that great against rangers and warriors, but instantly taking a warrior down to half health aint bad. but scissors doesnt beat rock, being able to kill the other 6 classes is not bad.
mmm, spirit rift, i can see that it wouldnt work well in RA or HA, but can i just say again this is a 12v12 build, this spell works well here. there are enough cluster fights over pts where ppl dont move that much.
But its really just about picking good targets, watch the radar thingymajig. watch which players run a lot, which ones stay still alot, if they are casting long cast time spells (great for spirit Rit's and nuker Ele's), if the enemy casters are all grouped, if the monk has been running for a while they will eventually want to stop and cast some spells. will they stop for 3 seconds, maybe...
sure there are good players that see the spell animation and stop what the are doing and move, but it just doesnt happen that often at the moment. maybe there is no good players in 12v12
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May 10, 2006, 06:15 PM // 18:15
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#6
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Pre-Searing Cadet
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mmm damn double post, another mistake lol..
umm im guesing you mean gaze from beyond here (...?) wicked spell, and i guess it would be ok to take that and pain or something... but a) Not enough energy b) it doesnt help the instantanous dmg factor (500 in 2 sec or 650 in 3 secs, it doesnt really change much) c) i have to stand next to a spirit d) i have to take a spirit... it just doesnt really fit in with the hit and run tactics...
however it would be a wicked 5th dmg spell if someone else is taking the spirits...
umm some questions about gaze
how close to the spirit do you have to be for it to work?
whats the rest of ur build?
Edit: okay i just tried Gaze out, its not bad but with 15 sec recharge, ur gonna need at least a few ppl doing it 2 kill anyone, ie a spike. and if youve gota few ppl doin it, thats cheating. imagine 2 ppl doing the rit bomb, thats 1000 dmg mostly area (yes lightning), that hits in less than 2 secs, hard to heal against that. and should be enough to kill a warrior no probs.
Last edited by Rit Killa; May 10, 2006 at 06:54 PM // 18:54..
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May 10, 2006, 06:53 PM // 18:53
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#7
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Ascalonian Squire
Join Date: Mar 2006
Profession: Me/
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I'm not sure of the exact range you have to be within a spirit, but it's much bigger than in the area of a spirit. Gives you much more flexibility in moving compared to spirit burn or essence strike.
Destruction is what I usually use gaze with. It synergizes well with rupture soul or spirit to flesh as well with only a 20 second cooldown.
I'd rather use your elite on energy management instead of clamor of souls. Attuned was songkai is a good one, spirit channeling is decent (a gimped version of prodigy), signet of spirits or spirit siphon if someone else is using spirits.
IMO, clamor of souls is not a great elite. It's like a restricted version of flame burst. It does slightly less damage than flame burst, has same range, longer recharge and casting time, and has a condition requiring nearby allies to get full effect. Well, it has one advantage over flame burst is that it costs 5 energy less. Not too great considering flame burst isn't elite as well.
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May 10, 2006, 07:02 PM // 19:02
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#8
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Forge Runner
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The reason people tend to not dodge it is because majority of the players actually haven't try ritualist yet. They don't even know what that glowing circular light is.
On the other hand, if you hit a rit with spirit rift when isn't really casting anything long... shame on him/her.
Abuse this spike while you can, in a month or two, all will catch on.
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May 10, 2006, 07:12 PM // 19:12
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#9
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Pre-Searing Cadet
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ahh ok thanks for the info. how big is destructions dmg dealing area radius?
yeah i dont think Clamour is a great elite either, but i really need that extra hundred to make the combo a start to finish caster killer at 500-600 dmg, instead of so close to dead at 400-500 dmg... and its not alltogether bad in the 12v12 clusters, ie the bridges and the dragon roost...
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May 10, 2006, 07:20 PM // 19:20
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#10
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Ascalonian Squire
Join Date: Mar 2006
Profession: Me/
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Destruction is damage area is pretty small, basically "in the area", which makes it good for damaging warriors or assassins out to get you. Rupture soul + an aged destruction is a pretty good damage spike. You can also use draw spirit to use it, but it is rather tricky to use that way as you mentioned.
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May 10, 2006, 07:51 PM // 19:51
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#11
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Pre-Searing Cadet
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ahh cool thanks for the info.
hmmm, yes, i think i figured out why i dont like this whole distruction rapture combo, its all reactive and not proactive enough. (did that make sense :S)
I dont want to half kill the melee guys that are coming after my spirits, i want to kill the npc's at the flag stand and the soft important targets; monks, nukers, MM's, this build is great at catching them by surprise and hopefully should wipe them out in a few secs.
i tried using spirits alot, before i got on to this channeling stuff. but i got sick/bored of being way out the back. and always having to be a reactive player. that and running up to npc flag pts casting 4 spirits and waiting for them to have an impact. :S
btw rits will rule this game one day there just isnt enough rit love at these forums.
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May 10, 2006, 09:14 PM // 21:14
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#12
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Forge Runner
Join Date: May 2005
Guild: The Etereal Guard
Profession: Me/Mo
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It's not that great...the combo have too much skills...leaving more room for errors..
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May 11, 2006, 03:39 AM // 03:39
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#13
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Wilds Pathfinder
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There are plenty of builds out there to designed to kill bad players.
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May 11, 2006, 05:24 AM // 05:24
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#14
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Pre-Searing Cadet
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Quote:
Originally Posted by Thom
There are plenty of builds out there to designed to kill bad players.
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duh, thats not the point, the whole point is you can do 500 dmg to someone in 1-2 secs by yourself, which other build is that quick at putting on dmg.
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May 11, 2006, 02:43 PM // 14:43
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#15
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Wilds Pathfinder
Join Date: Nov 2005
Guild: Apathy Inc [AI]
Profession: R/Mo
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Use Gaze! destruction has a 20sec recharge =)
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May 11, 2006, 04:27 PM // 16:27
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#16
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Pre-Searing Cadet
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Quote:
Originally Posted by remmeh
Use Gaze! destruction has a 20sec recharge =)
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ok thats good, but will someone please explain how using gaze and destruction and anything else, is going to be a bigger spike than my build... you cant, cause it wont... :P
but do explain the whole gaze build ...like how much dmg you can do in what time? not so much, yes ...
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May 11, 2006, 10:05 PM // 22:05
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#17
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Ascalonian Squire
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Rit Killa,
Would you kindly explain how Cruel Was Daoshen works?
How does one 'drop ashes' etc? I'm new to the class and have not gotten that skill.
Thanks
How786
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May 12, 2006, 09:04 AM // 09:04
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#18
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Academy Page
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when you cast the skill, you actually carry it, so you`ll have a "drop item" button in your screen. when pressing that you`ll drop it and it will go boom
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May 12, 2006, 02:10 PM // 14:10
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#19
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Ascalonian Squire
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Thank you for the clarification.
How786
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May 12, 2006, 04:08 PM // 16:08
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#20
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Banned
Join Date: Mar 2006
Location: England
Guild: Lievs Death Squad [LDS]
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Quote:
Originally Posted by Rit Killa
duh, thats not the point, the whole point is you can do 500 dmg to someone in 1-2 secs by yourself, which other build is that quick at putting on dmg.
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Thats all the point there is. Doing damage to someone because they're too dumb to move will matter less and less the higher up you go in PvP/GvG. When we got the first PvP preview i managed to kill an entire team solo in 10 seconds. How do you ask?
SS + Noob Assassins + Spamming skills in the middle of his teammates.
I'm hardly gonna claim it was a good build... it was merely to have fun killing those frigging assassins.
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